Radar Scope
Video Game
Donkey Kong (video game)...had failed, culminating with the flop Radar Scope in . To keep the company afloat, company president Hiroshi Yamauchi decided to convert unsold Radar Scope games into something new. He approached a young industrial designer named Shigeru... In this article: Donkey Kong, Nintendo, Coleco, Jumpman, Shigeru Miyamoto, Universal, Hiroshi Yamauchi, Minoru Arakawa, King Kong, and Mario |
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Wikipedia | October 31, 2009
Radar Scope
...with his father-in-law (Nintendo CEO Hiroshi Yamauchi) to provide him with a new game which he could install as a replacement in the Radar Scope arcade machines, which could be repainted to reflect a new game. Yamauchi assigned the...
In this article: Nintendo, Donkey Kong, Shigeru Miyamoto, Hiroshi Yamauchi, Japan, Computer Othello, Space Firebird, Space Fever, and Sheriff
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Wikipedia | October 14, 2009
Donkey Kong (series)
Donkey Kong '' was created when Shigeru Miyamoto was assigned by Nintendo to convert ''Radar Scope, a game that had been released to test audiences with poor results, into a game that would appeal more to Americans. The result...
In this article: Donkey Kong Junior, Donkey Kong, Nintendo Co, Mario Kart Wii, Diddy Kong, Donkey Kong Country, Donkey Kong 64, Super Smash Bros., and Mario
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en.wikipedia.org
Shigeru Miyamoto - Wikipedia, the free encyclopedia
... arcade games, Radar Scope,[6] which was less successful in the United States ... Imamura, Takao; Miyamoto, Shigeru (August 1997), "Pak Watch E3 Report "The Game ...
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zelda.wikia.com
Shigeru Miyamoto - Zeldapedia, The Legend of Zelda wiki ...
Shigeru Miyamoto (宮本 茂, Miyamoto Shigeru?, born November 16, 1952) is a Japanese ... the costly inventory of "Radar Scope," Nintendo of America desperately needed ...
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www.rottentomatoes.com
Shigeru Miyamoto - Rotten Tomatoes Celebrity Profile
Shigeru Miyamoto Celebrity Profile - Check out the latest Shigeru Miyamoto photo ... the costly inventory of "Radar Scope," Nintendo of America desperately needed ...
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nintendo.wikia.com
Shigeru Miyamoto - The Nintendo Wiki - Wii, Nintendo DS, and ...
Shigeru Miyamoto is an iconic video game designer born in 1952 in Kyoto, Japan. ... wanted, Miyamoto to simply make Radar Scope better, though Miyamoto wasn't very ...
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www.answers.com
Radar Scope: Information from Answers.com
... to replace Radar Scope with a new game was named Shigeru Miyamoto, and the game ... Radar Scope was the first game that Shigeru Miyamoto helped develop. ...
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www.giantbomb.com
Shigeru Miyamoto (video game person) - giantbomb.com
Shigeru Miyamoto is best known as the creator of many of Nintendo's most beloved characters and franchises, including ... units of the coin-op game Radar Scope. ...
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strategywiki.org
Radar Scope — StrategyWiki, the free strategy guide and ...
Radar Scope was also known as the first game Shigeru Miyamoto helped develop. ... Miyamoto designed an entirely new game, Donkey Kong, using the Radar Scope hardware. ...
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Description from Wikipedia:
Radar Scope is an early arcade game designed by Nintendo, developed by Ikegami Tsushinki and released by Nintendo in November, 1980. It is a shooter that can be viewed as a cross between Taito's Space Invaders and Namco's Galaxian. It was released in three types of arcade cabinets: Upright, Cockpit and Cocktail.
Contrary to popular belief, it was not Nintendo's first arcade game. Prior Nintendo games include Computer Othello (released only in Japan), Sheriff (released in the U.S. by Exidy as Bandido), Space Fever (released only in Japan), and Space Firebird (released by Nintendo and Gremlin Industries in the U.S.).
Radar Scope was the first game that Shigeru Miyamoto helped develop. Although the game was only a modest success, Miyamoto's subsequent Donkey Kong - which was based on Radar Scopes hardware, and used surplus Radar Scope cabinets - was extremely popular. It introduced the character of Jumpman (now known as Mario), and helped cement Nintendo's major status in the video games industry.
- Name:
- Radar Scope
- Genre:
- Fixed Shooter
- Release Date:
- January 01, 1979
- Published By:
- Nintendo
- Modes:
- 1 to 2 players, alternating turns
- Designed By:
- Ikegami Tsushinki
- Developed by:
- Nintendo R&D1
- Platforms:
- Arcade game
- Inputs:
- Joystick, 1 button
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