Donkey Kong
Video Game
Shigeru Miyamoto...2007, Miyamoto received the Lifetime Achievement Award "for a career that spans the creation of Donkey Kong, Super Mario Bros. and The Legend of Zelda to the company's recent revolutionary systems, Nintendo DS and Wii." Both GameTrailers and... In this article: Nintendo, Dog, Donkey Kong, Time Magazine, Wii, Shetland Sheepdog, E3, Dalai Lama, and The Legend of Zelda |
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International Herald Tribune - Culture | May 29, 2008
For father of Donkey Kong and the Wii, fun is a serious business - International Herald Tribune
...measures the planet's most recognized fictional character, rivaled only by Mickey Mouse. As the creator of the Donkey Kong, Mario and Zelda series (which have collectively sold more than 350 million copies) and the person who ultimately...
In this article: Shigeru Miyamoto, Nintendo, Wii, Walt Disney, Wii Fit, Mario, Kyoto, International Herald Tribune, and Japan
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Black Shoe Diaries | July 22, 2009
Nitt Picks Is Not Too Bulky To Pick Nitts
...Tracks (but that's for DS), but I was hoping for another major Zelda installment. And I still keep hopes that Donkey Kong and Kirby will come back in a big way. by PSUisMyHeart on Jul 22, 2009 11:21 PM EDT up reply actions 0 recs I'm a...
In this article: Joe Paterno, Penn State, Terrelle Pryor, Wii, ESPN, Nintendo, PS3, and Beaver Stadium
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Wikipedia | August 14, 2009
Game & Watch Gallery series
...and a Game Link cable. It also marks one of the last playable appearances to date by Donkey Kong Jr. Several of the games in this title, however, previously appeared in other installments of Game & Watch Gallery. It also includes some...
In this article: Game & Watch, Game & Watch Gallery series, Australia, Club Nintendo, Nintendo, Game Boy, Japan, Europe, and Parachute
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Wired: Game Life | June 27, 2008
Q&A: 90 Minutes With Miyamoto, Nintendo's Master of Amusement Game Life from Wired.com
...stories. With Super Mario Bros. and The Legend of Zelda, he was widely credited with revitalizing the American games industry after the Atari crash -- not to mention directly inspiring a generation of young game designers. And just when...
In this article: Wii, Wii Fit, Nintendo, Mario, Japan, Guitar Hero, and We Ski
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www.zeldawiki.org
Cameos of The Legend of Zelda - Zelda Wiki.org
1.2 Donkey Kong. 2 Other Games. 3 Games that have been influenced by the Legend of Zelda Series ... a The Legend of Zelda-themed bongo sound set. Donkey Konga 2: ...
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www.mariowiki.com
Link - Super Mario Wiki
... and becomes the #3 Video Game Hero of Donkey Kong Country 2/Donkey Kong Land 2. ... match his appearance from The Legend of Zelda: Twilight Princess, which gives ...
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en.wikipedia.org
Classic NES Series - Wikipedia, the free encyclopedia
Donkey Kong. Excitebike. Ice Climber. The Legend of Zelda. Pac-Man. Super Mario Bros. Xevious ... Donkey Kong. 3. Ice Climber. 4. Excitebike. 5. The Legend of ...
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zeldawiki.org
Shigeru Miyamoto - Zelda Wiki.org
... The Legend of Zelda series, as well as the characters of Mario and Donkey Kong. ... The resulting arcade game Donkey Kong was a colossal success and the ...
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www.zeldaelements.net
Zelda Elements | Background Reading - About Shigeru Miyamoto
The father of Super Mario, Donkey Kong, and The Legend of Zelda, Miyamoto has ... Donkey Kong stole your damsel in distress Pauline at the start of every level, ...
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Description from Wikipedia:
Donkey Kong is an arcade game developed by Nintendo, and released in . It is an early example of the platform genre, as the gameplay focuses on maneuvering the main character across a series of platforms while dodging obstacles. The storyline is thin but well-developed for its time. In it, Mario (originally called Jumpman) must rescue a damsel in distress, Pauline, from a giant ape named Donkey Kong. The hero and ape went on to become two of Nintendo's more popular characters.
The game was the latest in a series of efforts by Nintendo to break into the North American market. Hiroshi Yamauchi, Nintendo's president at the time, assigned the project to a first-time game designer named Shigeru Miyamoto. Drawing from a wide range of inspirations, including Popeye and King Kong, Miyamoto developed the scenario and designed the game alongside Nintendo's chief engineer, Gunpei Yokoi. The two men broke new ground by using graphics as a means of characterization, including cut scenes to advance the game's plot, and integrating multiple stages into the gameplay.
Despite initial misgivings on the part of Nintendo's American staff, Donkey Kong proved a tremendous success in both North America and Japan. Nintendo licensed the game to Coleco, who developed home console versions for numerous platforms. Other companies simply cloned Nintendo's hit and avoided royalties altogether. Miyamoto's characters appeared on cereal boxes, television cartoons, and dozens of other places. A court suit brought on by Universal City Studios, alleging Donkey Kong violated their trademark of King Kong, ultimately failed. The success of Donkey Kong and Nintendo's win in the courtroom helped position the company to dominate the video game market in the 1980s and early 1990s.
- Name:
- Donkey Kong
- Genre:
- Platform
- Published By:
- Nintendo
- Series:
- Donkey Kong, Mario
- Modes:
- Up to two players, alternating turns
- Designed By:
- Shigeru Miyamoto
- Developed by:
- Nintendo R&D1
- Rating:
- ESRB: E (Everyone) (Game Boy Advance, Wii)
- Platforms:
- Arcade
- Inputs:
- 4-way joystick, 1 button
- Engine:
- Radar Scope
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