Electronic Arts
Software Company, Company, and Gaming Company
World of Goo...given any indication as to whether or when this chapter may be released. World of Goo was imagined by two ex-Electronic Arts developers, Kyle Gabler and Ron Carmel. Their game studio, 2D Boy, was essentially based out of whatever Wi-Fi... In this article: World of Goo, Wii, Eurogamer, and Linux |
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Gamespot | March 24, 2009
GDC 2009: The Art of Promoting Indie
...attention to their work. SAN FRANCISCO--When it comes to competing with the Electronic Arts and Activisions of the world, independent game developers have a number of significant disadvantages. First they have to make a great game...
In this article: Fez, World of Goo, Xbox Live Arcade, Game Developers Conference, Fallout 3, World of Warcraft: Wrath of the Lich King, PlayStation Network, and EB Games
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Business Wire Entertainment News | November 12, 2008
Brighter Minds Media and 2D BOY Release World of Goo, Award-Winning Physics-Based Game For PC/MAC
...Mac, PC and WiiWare. 2D BOY, a California-based team of two former Electronic Arts employees, Kyle Gabler and Ron Carmel, created World of Goo while utilizing free wi-fi coffee shops in their hometown of San Francisco. With the...
In this article: World of Goo, TSX Venture Exchange, San Francisco, Goo balls, DVD, and IGN
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Gamespot | March 24, 2009
GDC 2009: EA Play head explains indie advantage
...that the biggest names in the indie-focused miniconference tend to be names such as 2D Boy, Metanet, and Stardock--responsible for World of Goo, N+, and Galactic Civilizations II, respectively--starting the day with Electronic Arts'...
In this article: Rod Humble, The Sims 3, E mail, Galactic Civilizations II, World of Goo, Sims, Metanet, Will Wright, and Stardock
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BBC News | March 13, 2009
New era dawns for game makers
...hit on PC, Mac, Linux and the Nintendo Wii. Made by two ex-Electronic Arts staff for less than $10,000 it went to sell thousands of copies, and many more than that figure in pirated copies. And it was built using free, open source tools,...
In this article: Facebook, Iphone, Microsoft, Blair Witch Project, App Store, Kongregate.com, Xbox, Nintendo Wii, and Poker
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en.wikipedia.org
World of Goo - Wikipedia, the free encyclopedia
World of Goo is a puzzle game with a strong emphasis on physics, ... World of Goo was imagined by two ex-Electronic Arts developers, Kyle Gabler and Ron Carmel. ...
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abcnews.go.com
Game Review: World of Goo - ABC News
Here comes 2D Boy's World of Goo, a delightful independently produced puzzle ... Ron Carmel, former employees of Electronic Arts and "gym buddies" (according to ...
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www.neoseeker.com
World of Goo (Wii)
World of Goo Wii game - all the latest images, news, reviews, user reviews, ... The two of them left Electronic Arts to form their own studio, 2DBoy and began ...
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news.softpedia.com
Analyze That: Piracy, DRM and Goo - How 2D Boy gets it while ...
... in Electronic Arts' Spore in an effort to deter the piracy of the title. ... Ricochet Infinity, which featured DRM, had the same piracy rate as World of Goo. ...
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www.associatedcontent.com
World of Goo for Nintendo Wii - Associated Content ...
The Wold of Goo is and addictive, physics based puzzle game available for ... an independent game company formed by two former employees of Electronic Arts. ...
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Description from Wikipedia:
Electronic Arts (EA) (NASDAQ: ERTS) is an international developer, marketer, publisher, distributor and of video games. Established in 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers responsible for its games. Originally, EA was a home computing game publisher. In the late 1980s, the company began developing games in-house and supported consoles by the early 1990s. EA later grew via acquisition of several successful developers. By the early 2000s, EA had become one of the world's largest third-party publishers. Also partly developed by out of Cincinnati, Ohio by Drew Fischer. In 2007 EA ranked 8th on the list of largest software companies in the world. In May 2008, the company reported net annual revenue of US$4.02 billion in fiscal year 2008. Currently, EA's most successful products are sports games published under its EA Sports label, games based on popular movie licenses such as Harry Potter and games from long-running franchises like Need for Speed, Medal of Honor, The Sims, Battlefield and the later games in the Burnout and Command & Conquer series.
- Name:
- Electronic Arts
- Type:
- Public (NASDAQ: ERTS)
- Location:
- Redwood City, California, United States
- Founded:
- 1982
- Stock Symbol (NASDAQ):
- ERTS
- Industry:
- Interactive entertainment
- Key People:
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- Trip Hawkins, founder and former CEO (1982-1991)
- Larry Probst, chairman of the board and former CEO (1991-2007)
- Kathy Vrabeck, President, EA Casual Entertainment
- John Riccitiello, CEO
- Frank Gibeau, President, EA Games Label
- Rod Humble, Executive Vice President, The Sims Label
- Peter Moore, President, EA SPORTS
- Revenue:
- $4.665 billion USD (2008)
- Net Income:
- -$454 million USD (2008)
- No. of Employees:
- 7,900 (2007)
- Market Cap:
- $11 billion USD (2008)
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