The Legend of Zelda: Twilight Princess
Video Game
New Details on Next ZeldaUK, November 19, 2009 - Nintendo's next The Legend of Zelda game will provide a fundamental departure for the series, with the traditional structure of the adventure game being altered according to comments made by series producer Eiji... In this article: Eiji Aonuma, E3, Wii, The Legend of Zelda, Link, The Legend of Zelda, Nintendo, UK, and IGN |
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RSS feed from 1UP | 2 days ago
Zelda Producer Plans Surprises for E3 2010
...I agree that if we are following the same structure again and again, we might not be able to give long-time Zelda fans a fresh surprise," the Twilight Princess producer told ONM, continuing, "So we have been trying something new in terms of...
In this article: Wii, Shigeru Miyamoto, Eiji Aonuma, Official Nintendo Magazine, Link, Twilight Princess, and Legend of Zelda
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Nintendo Wii Fanboy | 3 days ago
Nintendo's Fils-Aime: 'effectively marketed' third-party titles can sell on Wii
...Fandango type games. No way. I know plenty of gamers who picked up a Wii at launch and raved about how great Metroid Prime 3 was and Twilight Princess and Mario Galaxy. And then? Crickets. Having a 360 (or a PS3, though I don't have one),...
In this article: Nintendo, Wii, Mario Galaxy, Sony, Modern Warfare 2, Metroid Prime 3, PS3, Doom, and Kmart
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Digital Trends | November 04, 2009
The 10 Best Games for Wii: Best Wii Games From Nintendo and More
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Kotaku | November 03, 2009
Nintendo Thinks WiiWare Demos Might Be A Good Idea [Wii]
...minor details at last week-nuggets of news that range from Miyamoto's acquisition of a real life cat, Wii MotionPlus support in the next Legend of Zelda game for the Wii, a cooling Wii market, and the possibility of a 3G-enabled Nintendo...
In this article: Nintendo, Wii, Major League Eating: The Game, IGN, Legend of Zelda, Shigeru Miyamoto, Nintendo DS, and Japan
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Nintendo Wii Fanboy | November 03, 2009
Miyamoto: Next Zelda will use MotionPlus for more realistic swordplay
...upward while everything else seems to be going downward for the sake of inovation. But will it make the game feel less soulless than Twilight Princess did? I tried so hard to like TP, but MM and OoT were so much better :( Twilight...
In this article: Nintendo, Wii, Red Steel, Twilight Princess, PS3, Uncharted 2, Left 4 Dead 2, Dog, and Legend of Zelda series
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Kotaku | November 03, 2009
Rabbids Developers Remembered Wii's Neglected Features [Wii]
...the TV, his yell transfers from Remote to TV, an imitation of the sound-design used for the bow and arrow in The Legend of Zelda: The Twilight Princess. When the Wii launched with that Zelda game, Nintendo reps talked about the speaker...
In this article: Rabbid, Mario Kart Wii, Wii, Ubisoft, Mii, Nintendo, Halloween, Wii Fit, and The Legend of Zelda: The Twilight Princess
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digg.com | October 19, 2009
Motion Controller War - The Next Gen Console War
...as they got released, and for a few weeks I was obsessed, playing Wii Bowling for hours and hours. Then I started playing other games, like Twilight Princess and Resident Evil 4...and I ***** HATED the motion controls. I just sucked too bad...
In this article: Wii, Nintendo, Disruptive technology, Resident Evil, Wii Bowling, Twilight Princess, Xbox 360, Sony, and Microsoft
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Kotaku | October 09, 2009
Your Amazing, Disturbing Wii Play Times [Wii]
...Emblem - 101 hrs, 48 min - 33 times Blkpaladin (combining numbers from two Wiis played by multiple people in one home): Legend of Zelda: Twilight Princess - 223 hrs 20 min - 69 times Calum MacLeod: Guitar Hero III - 74 hrs, 41 min - 54...
In this article: Wii, Internet Channel, News Channel, Fire Emblem, Guitar Hero III, Legend of Zelda: Twilight Princess, and Okami
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IGN | September 18, 2009
Ultimate Cheers & Tears
...you can jump straight to the bottom of the barrel by clicking here. The system's signature launch title, The Legend of Zelda: Twilight Princess was a one-time GameCube epic that got the upgrade to the Wii's Day 1 flagship position. Its...
In this article: Nintendo, Link, World of Goo, Metroid Prime 3: Corruption, Super Smash Bros., Mario, GameCube, and Sonic
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Kotaku | September 14, 2009
Twilight Princess Zant Statue Kicks Off Master Arts Line [Nintendo]
...ready with a high quality Nintendo character in statue form, will be releasing a center piece modeled after Zant from The Legend of Zelda: Twilight Princess early next year. The first in the one-quarter scale "Master Arts" line of...
In this article: Nintendo and Legend of Zelda
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Description from Wikipedia:
The Legend of Zelda: Twilight Princess is an action-adventure game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Wii and GameCube video game consoles. It is the thirteenth installment in The Legend of Zelda series.
Originally planned for release in November 2005, Twilight Princess was delayed by Nintendo so the developers could add more content and refine the game. The Wii version was released on the dates of the Wii launch, November 19, 2006, (North America) and across December 2006 (Japan, Europe, and Australia), making Twilight Princess the first Zelda game to debut at the launch of a Nintendo console. The GameCube version was released in December 2006, and was the last Nintendo-published game for the console. Twilight Princess was called The Wind Waker 2 and Zelda 128 during its early internal development, but was changed as development progressed, with the title officially announced at E3 2005.
Twilight Princess is the first game in The Legend of Zelda series to be rated T by the ESRB for fantasy violence and animated blood. The story focuses on the hero Link trying to prevent Hyrule from being engulfed by a corrupted parallel dimension, the Twilight Realm. To do this, he takes the forms of both a human and a wolf and has the help of a mysterious creature named Midna. The game takes place many hundreds of years after Majora's Mask, on the timeline created after the events of Ocarina of Time.
- Name:
- The Legend of Zelda: Twilight Princess
- Genre:
- Action-adventure
- Published By:
- Nintendo
- Series:
- The Legend of Zelda
- Modes:
- Single-player
- Designed By:
- Shigeru Miyamoto
- Developed by:
- Nintendo EAD
- Media Type:
- 1 Wii optical disc
- Platforms:
- Wii, Nintendo GameCube
- Inputs:
- Wii Remote and Nunchuk, GameCube controller
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