Spore
Video Game
Interview with Will Wright on his entertainment startup, the Stupid Fun Club...Maxis studio, which has sold billions of dollars worth of games. Wright's last title, Spore, launched in September, 2008, and it hasn't quite lived up to its hype. But it still generated millions of unit sales and is now going to be... In this article: Will Wright, Maxis, Spore, Henry Jenkins, Jordan Weisman, Twitter, Electronic Arts, Smith & Tinker, and San Jose Mercury News |
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Forbes.com News | September 07, 2008
Ten Things You Should Know About 'Spore' - Forbes.com
...Will Wright. His last project, "The Sims," has now sold over 100 million copies worldwide. Wright has spent at least three years working on "Spore." That means fans are expecting "Spore" to also be big, perhaps evolving into a "Sims-"sized...
In this article: Will Wright, Electronic Arts, The Sims, John Riccitiello, Iphone, Nintendo DS, South America, Europe, and Revenue
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Forbes.com News | August 15, 2008
Incubating 'Spore' The Wright Way - Forbes.com
...Way - Forbes.com Quentin Hardy 08.15.08, 6:00 AM ET On Sept. 7, Electronic Arts will release "Spore," the long-awaited game from Will Wright, creator of "SimCity" and "The Sims." "Spore" is years in the making and is more than a year...
In this article: Will Wright, The Sims, Pixar, Maxis, Electronic Arts, and California
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Times of India | April 20, 2008
Computer game that lets you play God
...play at real life affairs such as dating, working and raising children. Now from September, Wright will let people play god with his latest brainchild 'Spore.' "The big hook with 'Spore' is that practically the entire game is user...
In this article: Will Wright, Electronic Arts, The Sims, God, California, GameTrailers, and Maxis
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All things digital – all feeds - ATD | April 08, 2009
EA Announces The Sims: Will Wright Expansion Pack [Digital Daily]
...he damn well pleases. He's leaving Electronic Arts (EA), the game publisher for which he developed Spore and the wildly successful "Sim City" and "The Sims" franchises, to run Stupid Fun Club, an entertainment think tank developing ideas...
In this article: Will Wright, The Sims, The Sims, Sim City, Electronic Arts, San Jose Mercury News, and Need for Speed
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Forbes.com News | April 09, 2009
Will Wright Runs Off With Robots
...quite that far. Electronic Arts ( ERTS - news - people ) announced Wednesday that star gaming designer Wright--creator of "Spore," "The Sims" and "Sim City"--is leaving EA to go hang out with robots. Wright will run a former side project...
In this article: Will Wright, Electronic Arts, Maxis, Take Two Interactive, Madden football, and The Sims
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Variety.com - Videogames News | September 09, 2008
Spore Video Game Review - Wii, Playstation & X-Box Video Game Reviews
...than finding something genuinely new every time. If "Spore" stuck to a philosophy of creation and discovery, it could take "god games" like "The Sims" and "SimCity" to a new level. But unlike those past hits from Will Wright, which let...
In this article: Video game, The Sims, Will Wright, Xbox, PlayStation, Wii, Civilization, Derivative, and God
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www.canada.com
The Sims creator eyes the world beyond games
...in the United States since June, according to The NPD Group. "Spore" has sold over 1.7 million copies in the United States alone since last year, according to The NPD Group. ""The Sims" was always an experiment," said Wright. "We never...
In this article: Will Wright, The Sims, Electronic Arts, The Sims, The NPD Group, SimCity, LucasArts, Industrial Light & Magic, and Walt Disney Company
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canada.com | May 08, 2009
Spore evolving in 2009
...in September of last year. "We were overwhelmed by the massive response to the game from the millions of people that created, shared and played in the 'Spore' universe," said Maxis general manager Lucy Bradshaw. "This year we're going to...
In this article: Maxis, Nintendo Wii, Electronic Arts, California, God, The Sims, Will Wright, and Nintendo
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Description from Wikipedia:
Spore is a multi-genre massive single-player online metaverse video game developed by Maxis and designed by Will Wright. It allows a player to control the evolution of a species from its beginnings as a unicellular organism, through development as an intelligent and social creature, to interstellar exploration as a spacefaring culture. It has drawn wide attention for its massive scope, and its use of open-ended gameplay and procedural generation.
The full version of the game was released on September 4, 2008, in Australia and the Nordic region, but Australian stores prematurely broke the street date on September 2, 2008. The game was released September 5, 2008 in Europe, Japan, South America and New Zealand, and was released on September 7, 2008 in North America and Asia Pacific territories. Spore is also available for direct download from Electronic Arts. A special edition of the game, Spore: Galactic Edition, additionally includes a "Making of Spore" DVD video, "How to Build a Better Being" DVD video by National Geographic Channel, "The Art of Spore" hardback mini-book, a fold-out Spore poster and a 97-page Galactic Handbook published by Prima Games.
- Name:
- Spore
- Genre:
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- God game, Life simulation
- Real-time strategy
- Published By:
- Electronic Arts
- Modes:
- Single-player
- Designed By:
- Will Wright
- Developed by:
- Maxis
- Media Type:
- DVD-ROM (hybrid disc), download
- Platforms:
- Microsoft Windows, Mac OS X, DS, iPod
- Version:
- 1.01.0000
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