Grand Theft Childhood
Video Game and Book
Activision promotes ratings, educational properties of games...is working with Dr. Cheryl Olson, co-director for the Center for Mental Health and Media at Massachusetts General Hospital (and co-author of Grand Theft Childhood), on a campaign to help parents understand ESRB ratings, called "Ratings are not... In this article: Activision, Resident Evil: The Darkside Chronicles, Left 4 Dead 2, Modern Warfare 2, Dog, Ratchet & Clank Future, Grand Theft Childhood, Center for Mental Health, GameStop, and Xbox 360 |
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Wikipedia | October 30, 2009
Grand Theft Childhood
Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do is a book by Lawrence Kutner, Ph. D. and Cheryl K. Olson, Sc. D. In it, they draw various conclusions that run contrary to the rhetoric of some...
In this article: Grand Theft Auto, Chapter 9, Dance Dance Revolution, Center for Mental Health, Office of Juvenile Justice and Delinquency Prevention, X-Play, and U.S. Department of Justice
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Yahoo! News | August 12, 2008
Parents Fear Video Games More than Porn, Alcohol (NewsFactor)
...findings seem surprising at first, they hint at fears parents have about video games, according to Cheryl K. Olson, Sc. D., co-author of Grand Theft Childhood. "To some parents, video games are full of unknowable dangers. While researching...
In this article: What They Play, Respondent, Grand Theft Auto, Yankee Group, and San Francisco
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Wired: Game Life | August 11, 2008
Study: Parents Fear Grand Theft Auto Over Porn, Beer Game Life from Wired.com
...Theft Auto pulled down 19 percent of votes, while marijuana usage topped the list with votes from 49 percent of the fear-stricken adults. Grand Theft Childhood co-author Cheryl K. Olson, Sc. D explains these findings as a fear of the unknown.
In this article: Grand Theft Auto, What They Play, Ars Technica, Respondent, Wired.com, Grand Theft Auto, and Vaterite
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SignOnSanDiego.com RSS Feeds Local | May 18, 2008
SignOnSanDiego.com > News > Metro -- Children drawn to Wii, but effects questioned
...a rapid pace, said Lawrence Kutner, co-founder of Harvard Medical School's Center for Mental Health and Media and author of the new book "Grand Theft Childhood," which examines the effects of video games on older children. Once a game...
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Ars Technica | May 09, 2008
New book tries to bring gaming research to a wary public
...least some academics are trying to bridge the gaps by using their research as the basis of a book aimed squarely at the popular audience. Grand Theft Childhood is aimed squarely at the popular audience, but its two authors carry some heavy...
In this article: Iphone, Center for Mental Health, Massachusetts General Hospital, and New York
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www.washingtonpost.com | May 09, 2008
Video games don't create killers, new book says
...researchers. Lawrence Kutner and Cheryl Olson, a husband-and-wife team at Harvard Medical School, detail their views in "Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do," which came out...
In this article: Anxiety, Harvard Medical School, Harvard, Georgia Tech, and Reuters
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Yahoo! News | May 05, 2008
VIDEO-GAME NEWS: 'Grand Theft Auto' backlash begins
...who conducted a federally funded research project on the effects of video games on preteens and teenagers. In their new book, "Grand Theft Childhood," Kutner and Olson write, "Perhaps the biggest lesson learned from our research is...
In this article: Jason Bourne, Wii, Harvard Medical School, PopCap Games, Matt Damon, and New York City police
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NPR | May 01, 2008
'Grand Theft Auto' Steals the Spotlight : NPR
...associated with the perceived evils of video games that mental-health experts Lawrence Kutner and Cheryl Olson named a book after it: Grand Theft Childhood. 'They Were Very Clear that This Was a Fantasy' But Olson says Grand Theft Auto...
In this article: Lazlow Jones, Grand Theft Auto, New York, Rockstar Games, NPR, Consumerism, and The Rite of Spring
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www.washingtonpost.com | April 26, 2008
The Adult Crime Game Kids Love
...Mental Health and Media and serve on the psychiatry faculty of Harvard Medical School. The findings are published in their new book, titled "Grand Theft Childhood." Lawrence Kutner and Cheryl K. Olson say that although some studies have...
In this article: Grand Theft Auto, NPD, Iron Man, Miami, Florida, and Grand Theft Auto IV
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USATODAY.com | April 25, 2008
Release of latest 'Grand Theft Auto' comes under fire
...Association, says generational bias fuels the criticism: "People who haven't grown up with games won't understand them." A new book, Grand Theft Childhood, says games, even some violent ones, may have social benefits. "Video games are...
In this article: Grand Theft Auto, Parents Television Council, Grand Theft Auto IV, The Grand Theft Auto series, National Institute on Media and the Family, The Sims, and Harvard Medical School
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Description from Wikipedia:
Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do is a book by Lawrence Kutner, Ph.D. and Cheryl K. Olson, Sc.D. In it, they draw various conclusions that run contrary to the rhetoric of some politicians and activists. Along with psychiatrist Eugene V. Beresin, M.D., Kutner and Olson are co-directors of the Harvard Medical School Center for Mental Health and Media, a division of the department of psychiatry at Massachusetts General Hospital.
The book was based in part on original research funded by the Office of Juvenile Justice and Delinquency Prevention, U.S. Department of Justice to the Center for Mental Health and Media. The book's title is a play on the Grand Theft Auto series, a video game series that has attracted a great deal of controversy.
In contrast to previous studies that focused on potential harmful effects of violent video game play and links to real-life violence, Kutner and Olson take a more nuanced view of how video games influence young teens. The authors found previous research (including experimental studies on college students) of little help to parents, teachers, pediatricians or policymakers concerned about potential risks from video game play. They also suggest that potential benefits of video games (including some games with violent content) has not received enough attention. Their program of research included a school-based survey of 1,254 children in grades 7 and 8, a survey of 500 of their parents, and focus groups with adolescent boys and their parents.
They also document many creative, social and emotional benefits from video game play, even games with violent content, which were used by many children to relieve stress and get out anger.
- Name:
- Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do
- Written By:
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- Lawrence Kutner (psychologist)
- Cheryl K. Olson (public health researcher)
- Published By:
- Simon & Schuster
- Published Date:
- 2008-04-15
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