OnLive
Gaming Company
OnLive claims to run gaming service on iPhoneby Mike Schramm (RSS feed) on Nov 18th 2009 at 9:30AM OnLive is a company that has been claiming to do the seemingly impossible -- they plan to set up a sort of "cloud gaming" console, where instead of hardware in individual houses (like... In this article: OnLive, Iphone, RSS Feed, AppleInsider, Steve Perlman, Xbox, and New York |
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AppleInsider | November 16, 2009
OnLive cloud gaming service demonstrated on Apple's iPhone
...OnLive user interface work perfectly on the iPhone touch screen, allowing easy access to all of the features of the OnLive game service." OnLive is an ambitious gaming service that intends to offer the gaming equivalent of cloud computing.
In this article: Iphone, Apple, Steve Perlman, Cloud computing, Texas Hold'em, Crysis, New York, and California
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Engadget Mobile | November 16, 2009
OnLive demonstrates iPhone app, set to redefine mobile gaming?
By Tim Stevens posted Nov 16th 2009 7:21AM Okay, we admit to still being a little bit unsure about OnLive's pledges for high-end, high-resolution, lag-free gaming on any 'ol device with bandwidth, but we want to believe, and so it's with...
In this article: Iphone and Steve Perlman
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Joystiq | November 14, 2009
OnLive 'works on cell phones too,' says Perlman
...remote charger accepts MotionPlus 2 days ago on Joystiq Nintendo: Hands-on: Dawn of Heroes (DS) We've been pretty skeptical of OnLive's many futuristic promises. From streaming every game ever to anything with a decent internet...
In this article: Steve Perlman, Resident Evil: The Darkside Chronicles, Sherlock Holmes, Sanyo, Iphone, Wii, Europe, and New York
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PS3 Fanboy | November 13, 2009
Japanese gamers can feast on Bitter Chocolate in December
...God of War III soundtrack 20 hours ago on Joystiq: Weekly Webcomic Wrapup is becoming its own worst enemy 22 hours ago on Joystiq: OnLive 'works on cell phones too,' says Perlman 1 day ago on Joystiq: Swag Saturday: Xbox 360 and...
In this article: Joystiq, PlayStation 3, Modern Warfare 2, Darksiders, Call of Duty, Resident Evil 2, God of War III, Ubisoft, and Infinity Ward
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VentureBeat | November 13, 2009
OnLive shows its server-based games work on cell phones
...computers, but also on cell phones. At a demo at the Wedbush financial conference in New York, OnLive chief executive Steve Perlman showed that OnLive could work simultaneously on two iPhones, a TV, and a computer. All four devices had...
In this article: Steve Perlman, Iphone, Twitter, San Jose Mercury News, Dallas Times Herald, Los Angeles Times, Xbox 360, and Xbox
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MarketWatch | November 12, 2009
Video-game makers still pondering move to digital
...a store or download them from a site. They would simply pay a monthly subscription to have access to the games in OnLive's database. "OnLive is kind of coming at the right time," Chief Executive Steve Perlman said at the event. "Games are...
In this article: Nintendo, Game Developers Conference, PlayStation Network, Steve Perlman, THQ Inc., and BlackBerry
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Digital Trends | November 11, 2009
Analyst Scott Steinberg Reveals 2009 and 2010's Gaming Trends
...will remain impossible to beat. Cloud Computing aEUR" Tons of buzz currently surrounds promising cloud computing services like Gaikai and OnLive, which promise to handle heavy number-crunching on remote servers that stream games back to your...
In this article: Cost, The Beatles: Rock Band, Cloud computing, Iphone, Twitter, Facebook, Guitar Hero: Van Halen, and Ramen noodles
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San Jose Mercury News | October 02, 2009
OnLive to stream console-quality games over the Internet
...traffic jam. It's still unclear just how fast an Internet connection users will need to play the games the company wants to stream. Still, OnLive and some analysts argue that AT&T's backing - and its latest funding round - give the new...
In this article: Steve Perlman, Sony, AT&T, Microsoft, Lauder Partners, Maverick Capital, and QuickTime
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Yahoo! News | September 29, 2009
OnLive secures more funding, sees strong interest (Reuters)
...more funding, sees strong interest By Gabriel Madway - Wed Sep 30, 2009 12:44AM EDT Add articles about technology to your My Yahoo! OnLive, the "cloud-based" service that is aiming to change the way consumers play video games,...
In this article: Reuters Limited, Microsoft, Steve Perlman, Take-Two Interactive Software, All rights reserved, Lauder Partners, Maverick Capital, Revenue, and Warner Bros
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Reuters | September 29, 2009
OnLive secures more funding, sees strong interest
...includes AT&T as investor * "Hundreds of thousands" signed up to beta test-CEO * Still targeting winter launch By Gabriel Madway OnLive, the "cloud-based" service that is aiming to change the way consumers play video games,...
In this article: Steve Perlman, Microsoft, Take-Two Interactive Software, AT&T, Lauder Partners, Maverick Capital, Revenue, and Warner Bros
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Description from Wikipedia:
OnLive is an on-demand video game platform, announced at the Game Developers Conference in 2009. The service is a gaming equivalent of cloud computing: the game is synchronized, rendered, and stored on a remote server and delivered online. The service was announced to be compatible with any Windows PC running Windows XP or Windows Vista, or any Intel-based Mac running OS X. A low-end computer, as long as it can play video, may be used to play any kind of game since the game is computed on the OnLive server. For that reason, the service is being seen as a strong competitor for the console market. Thus, Engadget states that "Broadband connections of 1.5 Mbps dials the image quality down to Wii levels while 4-5 Mbps pipes are required for HD resolution." The average broadband connection speed in the US at the end of 2008 was 3.9 Mbps, while 25% of US broadband connections were rated faster than 5 Mbps.
It was announced that Electronic Arts, Take-Two, Ubisoft, Epic Games, Atari, Codemasters, THQ, Warner Bros., 2D Boy and Eidos Interactive have signed up to have their PC games available on the service. Sixteen game titles are currently available from the OnLive service. The service is currently in closed beta with plans to have an open beta during the summer of 2009. The service is planned for release in the winter of 2009.
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